Sunday, July 17, 2011

Not dead or anything

I know at least one person actually notices this from time to time, so maybe that's a bit more inspiration than, "I started this, if I don't finish it I'm going to look like a total dick."

I haven't worked on this since maybe Thursday, and since then I've been hanging out with the friends I mentioned, and playing Oblivion and Cthulhu Saves the World.

Ves Kanal is on the very verge of being completely built; the basic NPCs and some realism touches still need to be added.

It might be a while before I'm ready to start scripting everything (not in the actual sense of script blocks, lol, I'm terrible with those things as of now), but don't worry, up until the player reaches Therindel, I'm about 98% certain of how all of the events are supposed to be. There's just the issue of the one after Ves Kanal that's going to slow things down, since I'm not sure if it's even possible to do...

Anyway I'll try and see if these oh-so-important bit.ly redirects are easy to use, or if I can even figure out how they're any different from media fire, hehe.

So if I can get around to uploading the map anytime soon, I'll also try to upload Zero Stability, as it is thus far.

Edit: Zero Stability is a map I started making to get the excitement of random ideas out of my head, by making a map that changed dynamically and senselessly to all sorts of structures and terrains. In the process of writing the story for Legend of the Adminium Caverns, I found a way that Zero Stability could be worked into the story as a sort of prequel. However at that point I had already ceased work on ZS in order to focus on LotAC.

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